Guía y prompts para usar el código de Referencia de Estilo
--sref 2876302312

sref code and prompt case 1 --sref 2876302312

sref code and prompt case 2 --sref 2876302312

sref code and prompt case 3 --sref 2876302312

sref code and prompt case 4 --sref 2876302312

Para resaltar las ventajas y características únicas del estilo, hemos elaborado cuidadosamente prompts personalizados para cada sref. Usando estos prompts, puedes replicar perfectamente los efectos del sref.

Summary

This style set presents a collection of images characterized by a dark and dramatic aesthetic, dominated by shades of gold, brown, and black. The visuals evoke a sense of historical weight, perhaps medieval or a bygone golden age, tinged with elements of conflict and the macabre.

Style Analysis

Color: The color palette is heavily restricted to variations of gold, brown, and black. This limited range creates a somber and aged atmosphere, enhancing the dramatic feel of the imagery. The use of gold provides highlights and contrast against the darker tones.

Lighting: The lighting is dramatic and directional, emphasizing certain elements while leaving others in shadow. This technique contributes to the overall sense of depth and mystery. Light sources seem to be focused, creating strong contrasts and highlighting textures.

Design Technique: The styles emphasize texture and detail, particularly in the rendering of materials like metal and bone. Compositions are dramatic and impactful, often featuring strong central figures or stark contrasts in subject matter. The inclusion of elements like a knight, skull, race cars and burning building creates a sense of narrative tension and unexpected juxtaposition. The styles convey a feeling of solemnity and historical drama.

Application Scenarios

Video Game Art for Dark Fantasy or Historical Settings: The somber color palette and dramatic lighting are well-suited for video game art, especially for games set in dark fantasy or historical periods. The style can create an immersive and atmospheric experience for players. The designs could be used for in-game assets, promotional materials, and concept art.

Más consejos


Puedes explorar más combinando los siguientes comandos:

  • --s: El valor predeterminado es 100, puede establecerse entre 0 y 1000. Un valor más alto produce imágenes más detalladas y estilos más cercanos a la realidad.
  • -niji 6: Usar este comando dará la imagen un estilo más animado.
  • --sw: El valor predeterminado es 100, puede establecerse entre 0 y 1000. Un valor más alto hace que el estilo sea más similar al original.
  • --sref 123 456: Ahora puedes mezclar varios códigos --sref.
  • --sref 123::2: Puedes establecer pesos individuales para códigos o URLs.
  • You can also read more guides on Guía para usar SREF Code

Other Reference Code

Example of an image generated using the prompt --sref 293067373 in MidJourney
Example of an image generated using the prompt --sref 293067373 in MidJourney
Example of an image generated using the prompt --sref 293067373 in MidJourney
Example of an image generated using the prompt --sref 293067373 in MidJourney