Guidance and prompts for using Style Reference code
--sref 2157424248

sref code and prompt case 1 --sref 2157424248

sref code and prompt case 2 --sref 2157424248

sref code and prompt case 3 --sref 2157424248

sref code and prompt case 4 --sref 2157424248

To highlight the unique advantages and features of the style, we have carefully crafted custom prompts for each sref. By using these prompts, you can perfectly replicate the sref's effects.

Summary

This style set presents a collection of dark and ominous images characterized by a limited color palette (primarily black and green), a pervasive green mist or fog effect, and subjects related to technology, vehicles, and ominous figures in shadowy settings. The styles evoke a sense of dread, environmental hazard, and a dystopian or post-apocalyptic atmosphere.

Style Analysis

Color: The color palettes are intentionally limited to a dominant black background with accents of eerie green, often used for mist, glowing elements, and highlights. This restricted use of color creates a somber and unsettling mood, emphasizing the dark and ominous nature of the scenes. The contrast between black and green is crucial to the overall effect.

Lighting: The lighting is often dim and obscured by the green mist, with hints of green light emanating from technological objects or the mist itself. This creates a sense of obscured visibility and reinforces the eerie and unsettling atmosphere. The lighting is not naturalistic but serves to enhance the sense of dread and environmental hazard.

Design Technique: The styles emphasize the pervasive green mist or fog as a unifying visual element, enveloping subjects like technology, vehicles (like a ship), and ominous figures in shadowy environments. The compositions are often claustrophobic and unsettling, with limited visibility and a sense of impending danger. The styles convey a sense of dystopian decay, environmental hazard, and technological unease.

Application Scenarios

Game Art and Visual Development for Horror Games, Survival Games, and Dystopian or Post-Apocalyptic Games that Require a Dark and Ominous Visual Style: The dark and unsettling aesthetic is perfectly suited for game art and visual development for genres like horror, survival, and dystopian/post-apocalyptic games that need to create a sense of dread and danger. The artwork can establish a visually oppressive and immersive game world.

More Tips


You can explore further by combining the following command:

  • --s: Default value is 100, can be set from 0 to 1000. The higher the value, the more detailed the image, and the closer the style may be to reality.
  • -niji 6: Using this command will give the image a more anime style.
  • --sw: Default value is 100, can be input from 0 to 1000. A higher value makes the style closer to the original.
  • You can now blend multiple --sref codes together (for example --sref 123 456 )
  • You can weigh individual codes or urls as follows --sref 123::2
  • You can also read more guides on How to use SREF Code

Other Reference Code

Example of an image generated using the prompt --sref 12611004 in MidJourney
Example of an image generated using the prompt --sref 12611004 in MidJourney
Example of an image generated using the prompt --sref 12611004 in MidJourney
Example of an image generated using the prompt --sref 12611004 in MidJourney
Example of an image generated using the prompt --sref 351752401 in MidJourney
Example of an image generated using the prompt --sref 351752401 in MidJourney
Example of an image generated using the prompt --sref 351752401 in MidJourney
Example of an image generated using the prompt --sref 351752401 in MidJourney
Example of an image generated using the prompt --sref 2398822095 in MidJourney
Example of an image generated using the prompt --sref 2398822095 in MidJourney
Example of an image generated using the prompt --sref 2398822095 in MidJourney
Example of an image generated using the prompt --sref 2398822095 in MidJourney